For years, we’ve blamed EA for everything wrong with their football franchise. But with FC 26, it’s time we looked in the mirror. Let’s get something straight, I’ve been as critical of EA Sports as anyone. The recycled gameplay, the aggressive monetization via packs despite spending £70 to purchase the game, the broken promises we’ve all had our grievances. However after spending considerable time with FC 26, I’m ready to say something that might get me crucified in the comments: EA actually delivered a solid game this year. The problem? It’s us the players who are systematically destroying it with many users sharing the same sentiment.
EA made the best game they’ve made in years and of course the community goes and ruins it.
— opm (@Opiumpicks) October 7, 2025
Theres 11 people behind the ball in this picture and it’s every match man. Just learn how to play defense. #FC26 pic.twitter.com/LUtGBn8PW7
I can’t believe I’m saying this but Ea Sports made a good game FC 26 is not bad. It’s fun attacking the facts is this the community playing with two CDM’s and running around with a midfielder for 90 minutes kills the game.. we as a community right now are the problem we take…
— aa9skillz (@aa9skillz) October 4, 2025
The gameplay balance at launch was surprisingly fair. Skill moves required actual timing, defending rewarded positioning over button mashing. Multiple playstyles were viable although low driven shot and finesse shot were still broken albeit the gameplay was still fun. Then we, the community, got our hands on it. Within 48 hours of release, YouTube was flooded with broken tactics and overpowered players videos.

The community collectively decided that discovering and abusing mechanical quirks was more important than actually enjoying a game of football. Now, every match feels identical. Everyone runs the same formation, exploits the same through ball patterns, and uses the same handful of players. The game’s variety it’s greatest strength has been willfully abandoned in favor of whatever gives a 0.2% advantage in FUT champs. Pro players found about Pina and now everyone has her in their teams.
EA is also faced with a tough decision as some players prefer authentic gameplay where matches don’t end up 7-4 whereas others want fast paced gameplay. To combat this EA released two different modes for career mode an authentic mode and a competitive mode.

However for Ultimate team players, every match is high scoring and revolves around the same meta as last year’s game, through ball to the striker, trivela shots from outside the box, scoring on the half turn. Now it seems like the first week is the only good time to play, when everyone has different hybrid squads, players have not found exploits and game destroying tactics. Everyone then notices what formation is the meta and just copies it because if you don’t others will. The tactics system that was introduced now seems like the biggest mistake, any newer player will find this frustrating and confusing at first. They will most likely search up the best tactic rather than using trial and error and then end up using the same tactic as the others making the gameplay dull and bland.
EA gave us a good foundation this year, perhaps the best in years. But we’re collectively choosing to reduce it to its worst possible version. We’re the ones making every match feel like a sweaty, joyless grind. We’re the ones creating the toxic environment that drives casual players away. We’re the ones refusing to let this game be fun.
I’m not saying EA is perfect they are far from it. The aggressive marketing of FC Points remains problematic, server issues persist, there were so many bugs during launch and certain gameplay elements still need refinement. EA deserves criticism for their genuine failures. However FC 26’s biggest problem isn’t EA it’s our mindset. Until we collectively decide to value enjoyment over exploitation, sportsmanship over toxicity, and variety over meta chasing, no amount of development talent will save this franchise.



